
Keeping your songs up and charged with procs is essential to maximizing your DPS. Up to three charges can be stacked, with each charge increasing the amount of damage dealt by Pitch Perfect.
The Wanderer’s Minuet turns procs into charges for Pitch Perfect, an off-global cooldown burst damage ability. Army’s Paeon will reduce weaponskill and spell cast and recast time, as well as speeding up auto-attacks, up to four charges. Mage’s Ballad will reset the cooldown timer for the off-global cooldown abilities Bloodletter and Rain of Death. Like other abilities and attacks, they have a chance to trigger a critical hit, which in this instance we call a “proc.” Any active song during a DoT proc gains a “charge,” and every song handles those charges differently. Your two DoTs, Venemous Bite/ Caustic Bite and Windbite/ Stormbite, are key to empowering your songs. The songs offer bonus buffs or unique abilities as well so long as you make the most of your DoTs. The Wanderer’s Minuet - Deals 100 unaspected damage Grants The Wanderer’s Minuet to all party members within 30 yalms, increasing their critical hit rate by 2% for 30 seconds. Army’s Paeon - Deals 100 unaspected damage Grants Army’s Paeon to all party members within 30 yalms, increasing their direct hit rate by 3% for 30 seconds. Mage’s Ballad - Deals 100 unaspected damage Grants Mage’s Ballad to all party members within 30 yalms, increasing their damage dealt by 1% for 30 seconds. Each one deals a bit of damage and serves to buff both yourself and the party in unique ways. There are three key songs you’ll learn: Mage’s Ballad, Army’s Paeon, and The Wanderer’s Minuet. As you might imagine, your songs are core to your image. We touched on a few key abilities in the previous section. In this part of our guide, we’ll focus in on the Bard’s rotation and the skills you will be using most frequently in your adventures. Now it’s time we dug into the gritty specifics of the abilities you have on tap as a Bard, starting with your songs. But if you take an active approach to playing Bard, predictively placing Nature’s Minne on the party members that need it or focusing burst damage on the biggest threat in the room, you may well be the difference between victory and a wipe in endgame content.īut enough of the overview. With smart usage of these abilities, you can take a bit of the moment-to-moment burden off the Healer and keep everyone in the fight.ĭue to the friendly buffs, healing-related spells, and straightforward burst damage, Bard is the perfect example of a class that’s “easy to learn and difficult to master.” You can play Bard with just the core damage rotation and Netflix on a second monitor to make your way through a good chunk of FFXIV’s content. Not to mention Troubadour, which offers 10% damage mitigation for yourself and your party, and Nature’s Minne, which increases healing potency by 20% on yourself or a friendly target. You also have a personal pocket heal, Second Wind, to help manage your own health pool. Keep floating around the battlefield, dropping DoTs on newcomers to the fight while resetting the rest with Iron Jaws, and slam your targets with interwoven rotations of your global cooldown and off-global abilities to keep the damage pumping. Many of your abilities are instants, which means you don’t have to worry about interrupting a cast to reposition.
And you’ll need to be dancing in and out of the attack telegraphs lest you get one-shot to oblivion. Take advantage of flanking to deal extra damage and maximize your effectiveness. Rinse and repeat until you and your party are all that’s left standing.Īs a DPS class, positioning is key.Sprinkle your rotation of global cooldown abilities with potent off-global abilities like Emperyal Arrow and Bloodletter.Re-up your timers with Iron Jaws as needed, then start raining holy fire on anything with an enemy colored nameplate.It should begin to proc almost immediately. After you have a handful of DoTs, start a song.Once the Tank - perhaps a Dark Knight - has aggro on a crowd, start getting your DoTs up.The key formula for playing the Bard looks a little something like this: But it also uniquely represents the more cooperative nature of all classes in FFXIV by adding some key party-buffing abilities into the mix.
The Bard is a DPS class, which means your main goal is to blow up the battlefield.
Image: Square Enix via HGG / Mitch Gentry